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Indoor Cloud League - May 2016
12-Foot ChamberE,15,Q,5E,6,15E,Q,6E,Q,HM,E,QM,E
14-Foot ChamberE,4,Q,5E,2,4E,Q,4E,Q,HM,E,QM,E
16-Foot ChamberE,4,Q,5E,2,4E,Q,4E,Q,HM,E,QM,E

1iFLY Houston (US)1921212633(-2)22142
1iFLY Orlando (US)201923273716142
3Hurricane Factory (CZ)202124312619141
4iFLY Seattle (US)131423301915114
5iFLY SF Bay (US)141518192217105
6iFLY Dallas (US)-151921202095
7SkyVenture New Hampshire (US)14161711(-1)131283
8iFLY Portland (US)-81413101056
9iFLY Virginia Beach (US)-1419---33
10Bodyflight Bedford (UK)27-----27

Indoor Cloud League 2016JanFebMarAprMayJunJulAugSepOctNovDecTotal
1Hurricane Factory (CZ)138135144---------417
2iFLY SF Bay (US)109122139---------370
3iFLY Orlando (US)102105136---------343
4iFLY Dallas (US)12082126---------328
5iFLY Seattle (US)119100108---------327
6iFLY Houston (US)20102101---------223
7SkyVenture Montreal (CA)8887----------175
8iFLY Virginia Beach (US)583444---------136
9SkyVenture New Hampshire (US)7245----------117
10iFLY Portland (US)-5754---------111

Wind Tunnel Cloud Competition

ICL League Director: National Skydiving League

ICL Host Venues:

ICL Schedule of Events | See all ICL events
discipline title date venue
IFS4X6 January Jan 1st, 2016 - Jan 31st, 2016
IFS4X6 February Feb 1st, 2016 - Feb 28th, 2016
IFS4X6 March Mar 1st, 2016 - Mar 31st, 2016
IFS4X6 April Apr 1st, 2016 - Apr 30th, 2016
IFS4X6 May May 1st, 2016 - May 31st, 2016
IFS4X6 June Jun 1st, 2016 - Jun 30th, 2016
IFS4X6 July Jul 1st, 2016 - Jul 31st, 2016
IFS4X6 August Aug 1st, 2016 - Aug 31st, 2016
IFS4X6 September Sep 1st, 2016 - Sep 30th, 2016
IFS4X6 October Oct 1st, 2016 - Oct 31st, 2016
IFS4X6 November Nov 1st, 2016 - Nov 30th, 2016
IFS4X6 December Dec 1st, 2016 - Dec 31st, 2016

There are no scores yet for the 2009 season. To see scores from previous years go to our archives.

Most Recent ICL News | See all ICL News or all NSL News

Did you know that 4mula left all Indoor Cloud League AAA Class teams in the dust?
posted: May 3rd, 2016 The previous highscore for the Indoor Cloud League AAA Class sequence in April was wiped out in the last minute. iFLY Orlando's AAA Class lineup had scored a 20-pointer in the 12-foot flying chamber last... (more)

Did you know that the Indoor Cloud League extends the dive pool?
posted: May 2nd, 2016 The Indoor Cloud League leaderboard for the month of April is almost complete. iFLY SF Bay and SkyVenture Montreal still have a few days to add their April scores and videos and possibly interfere with... (more)

Did you know that iFLY Orlando has grabbed the Indoor Cloud League top spot for April?
posted: Apr 29th, 2016 The running Indoor Cloud League competition for the month of April has turned into one of the closest races in the short history of the young league. The Hurricane Factory just took back the top of... (more)

There are six sequences every month, and the groups have the whole month to produce videos and scores of the best performance for each sequence. The organizers invite their participants to any indoor activity and practice the sequences as much as they want. Then they submit the highest scores and videos at any time and until a week before the end of the month at the latest. Each group then follows up with more scores and videos until the last day of the month. The groups have the opportunity to improve the scores with new videos after new tunnel sessions after the first scores have been posted and at any time. Teams and any lineups of individuals may also submit videos for their ICL group after their own separate flying sessions to improve previous scores.

Lineup Limitations:
AAA - AA: Always open for everybody
A - Rookie RRR: 1 Player coach
Rookie RR - Rookie R: Up to 2 Player coaches

The lineups are flexible, and the organizer may put them together according to common sense, based on experiences and skills. Any complete and identical lineup may post two scores for any two neighboring categories.

Player coach definition: A person who has scored 13+ average in AAA at any outdoor meet or 17+ average in AAA at any tunnel meet.

Category Limitations:
AAA - AA: Always open for everybody
A - Rookie RRR - Rookie RR - Rookie R: Every competitor who scores 25+ twice is required to move up to the next category.

The "move up rule" applies to scores for this indoor competition only. If participants score a 25-pointer or higher twice in the same category, it shows that they are too good for the same category and have to move up.

Working Time:
Teams may enter the tunnel and establish all grips for their first formation. Timing begins with the break of the first formation, and scoring includes the first formation. Scoring and deductions follow standard competition format and end at the traditional 35 second mark.

Dive Pool:
AAA: 3,5,6,7,9,11,14,15,16,17,18,21
AA: 6,7,9,11,14,15,18,21
A: 6,7,9
Rookie RRR: A-Q
Rookie RR: A-Q, each sequence begins with M
Rookie R: A-Q, each sequence begins with M